Hi
Jeff
<}Yak{> Bleatings!
<}Yak{> Nice to
meet ya ;)(
same with
you :)
so whats happening
in the world of Llamasoft at present?
<}Yak{> Well,
I'm buzzed at the moment.
<}Yak{> Just started
work on a console.
any juicy news on
that project?
<}Yak{> Working
on a new game... not Tempest... but I think anyone
who liked Tempest will enjoy it.
so what type of game
is it and what should we expect?
<}Yak{> Well,
"abstract shooter" is a nebulous enough term to
describe it without giving anything away I shouldn't.
Though it will be more than that, possibly a lot
more, if I can do the stuff I am imagining right
now.
what are your thoughts
on the project tempest emulator?
<}Yak{> It's wonderful.
Really brought a tear to my bovine eye to see
That Game running on my left-hand monitor :).
I look forward to being able to play my Jag games
again without having to haul out my ancient tech
:).
how long did it take
to complete tempest 2k, and what was your thoughts
on the reaction of it?
<}Yak{> T2K took
about a year and a half. For most of that time
Aiari just treated it as a cheap lo-profile project,
not an A title at all, and I was just as surprised
as they were when it did so well.
If you could change
ANY aspect of the game, what would it be?
<}Yak{> Well...
if I had modern tech I would no doubt improve
the graphics. And the 2-player version kinda sucked,
an afterthought. That could have been made into
a better game.
What did you think
of the PC version of Tempest 2k?
<}Yak{> I thought
they did pretty well. Considering how hard it
is to port stuff all written in assembler for
the Jag's chips.
What did you think
of the Atari Jaguar, and if it was up to you,
how would have you handled it?
<}Yak{> The Jag
was a great machine... ahead of its time. I think
the mistake they made was not to capitalise on
their titles that they owned... there should have
been another 10 titles based on Atari rights equally
as good as T2K ready at launch. <}Yak{> I would
have paid good programmers with the right insight
to update other titles as well as t2k.
Any titles come to
mind?
<}Yak{> Star Raiders...
they spent 2 years developing something that never
got released, tried to overdo it with texmapping
and all kinds of stuff that they felt they "had
to do" rather than what played to the Jag's strengths...
many game journalists remember SR as the perfect
Atari game...
Other than Tempest
2k, what was your favourite Atari Jaguar title
and why?
<}Yak{> I liked
Doom, and of course AVP... I remember taking a
copy of that home to my dad and seeing him roll
his chair back across the room as the aliens came
at him... great game, lotta depth, that one
one final question
about the atari jaguar, what did u think of the
keypad?
<}Yak{> The pad
was kinda clunky, in view of more modern designs.
At the time it sufficed. Now I know better :-].
It was clunky, but I was able to make the game
playable with it, so I guess at the time it did
its job.
Moving away from
the atari jaguar, what do you think of emulation
in general?
<}Yak{> I love
it. I love the fact that these old games will
never be lost. I like the fact that someone researching
the history of videogames in 300 years' time will
actually be able to play T2K or anything I made.
I love the fact that I can play some obscure game
only I remember from a lads' holiday in Corfu
fifteen years ago. Everything is kept alive. I
love that.
I totally agree.
<}Yak{> It's a
beautiful thing, ands an important one.
<}Yak{> You guys
do a great job :).
Thanks Jeff, I think
its great that old classic games (even the bad
ones) are not allowed to rot and die.
<}Yak{> Exactly.
It's ALL interesting. The good and the bad.
<}Yak{> It should
never be lost
If you could make
one last statement to the fans of Tempest 2000,
what would it be?
<}Yak{> "Watch
the skies" ;).
So, changing subject
completely, tell me a bit about yourself, what
are your hobbies etc etc?
<}Yak{> Hmm...
well, Llamasoft has turned into a really nice
social scene as well as just being Llamasoft.
So I enjoy hanging out with all the Llamasofties.
And I play games, and hang out with my animals,
and eat curry, and go down the pub... interesting
stuff to do, and good mates, and a few beasties,
are pretty much all I want out of this life and
at the moment I am getting them, so iz good...
<}Yak{> I like
it here in Wales, I can be happy here...
<}Yak{> V. happy
to have another Big Project to get into though...
<}Yak{> and buzzed
that it does seem to be rather excellent... probably
the best opportunity I have had in my years in
the biz
<}Yak{> I think
the next couple of years will be rather excellent
provided I don;t get cancer and die or anything
sucky like that ;).
Ahem..So what did
you think about Wales beating Italy the other
night? :)
<}Yak{> well,
it was a major boost for Welsh self-esteem. You
must understand that our religion is rugby here,
and in recent times (1999 excepted) we haven't
had a lot of luck there. So a good sporting victory
does us all a power of good ;).
right, talking about
wales...
<}Yak{> mm?
Your titles include
mention of sheep, being welsh is this your inspiration
for the addition?
<}Yak{> I'm not
actually Welsh. I have Welsh blood (my grandfather
was born not far from here, in Fishguard) but
I was born in England, in Reading. The sheep thing
evolved independent of nationality. I was notorious
for a fondness for ungulates baack when I was
at school, way before I ever clapped eyes on a
computer.
<}Yak{> My best
mate at school designed the Jaguar.
really? (getting
back to the subject) what happened?
<}Yak{> Well,
I mean he was instrumental in bringing it to market.
he designed the Nuon... the Jag was of course
mainly John M's work... (John Mathieson currently
works for nVidia - ed) but Richard Miller is an
old schoolmate. We were mates at school, and ended
up coming into the biz from entirely different
trajectories. One day I went in to Atari and there
he was, having just designed the Falcon. I'm like
"Hey Rich" and he's like "Hey Jeff" ;).
<}Yak{> I worked
on John's previous designs too... he was part
of "Flare 1" baack when they designed the guts
of the Konix Nultisystem.
How far into the
release was John involved with the Jaguar
<}Yak{> It was
his baby all the way until launch time IIRC. In
fact we had a bit of a run-in at the launch party.
I think we were both well drunk and he was anxed
at seeing his baby go out into the real world
at last :).
what were his initial
thoughts, and have you spoke to him recently?
<}Yak{> He *hated*
T2K at first. Told me he didn't think it stretched
the Jag at all and that Atari considered it to
be nothing more than a "makeweight" title. I agree
in that it didn't make optimal use of Jag h/w
and that Atari didn't think it was going to be
an A title. Haven't talked to him for too long...
suffice to say that we long since settled our
differences and that he was a good friend to me
during my time at VML and a damn fine engineer
to
<}Yak{> I hope
he has come out of the VML thing OK. I hope they
all did. Great guys to a man.
Did you ever think
of doing a Tempest game for the Jaguar CD?
<}Yak{> It would
have been nice perhaps purely for the audio...
Tempest is an inherently algo game, so doesn't
need a lot of space without the audio. Better
audio would have been the only real reason to
go CD. After all we didn;t need FMV or aught like
that for Tempest...
very true
<}Yak{> Even on
Nuon I think the actual code came to less than
128K all zipped up.
So would you class
Tempest 2000 as YOUR favourite title of date,
if not, what is?
<}Yak{> I think
T3K is a better game, but does suffer from not
a high enough frame rate at times. For what we
were trying to do and what we had in Nuon though
I feel we did quite well. I am very pleased with
GR++ on the PC... some have called it my best
work since T2K... and technically it ain't all
that (being just a sprite based shooter) but I
think the gameplay works on that one.
Do you know roughly
how many copies of Tempest 2000 were sold for
the Atari Jaguar?
<}Yak{> IDK. I
heard once that we had a 95% market penetration,
more than for Cybermorph that was given away with
teh console for a lot of its life. I figure that's
not a baad thing.
So Infogames
owns the rights of all Tempest games, what are your
thoughts and do you think they'll release another?
<}Yak{> Well,
I'm sad to see it go, of course... I grew pretty
close to Tempest, and I don't know how it will
fare in another's hands. If Infogrames do anything
with it, I hope they do so with respect. Too many
"updates" of old games go too far, lose the essence
of what made the original game great... I like
to feel that I avoided that with Tempest, that
it still felt Tempest-y after I had done what
I did. Tempest is a great game, and deserves respect
It sure does.
<}Yak{> Amen.
What are your favourite
games of present, that you like to play?
<}Yak{> I play
a lot on my Cubie... Animal Crossing is weird
to the point of being trippy, and of course I
follow Miyamoto as one should. PS2 I play less
but I am enjoying Burnout 2. And my GBA playing
has revived a lot just recently, now that I have
an Afterburner-equipped GBA and can finally see
the screen. Whoever did the Robotron conversion
needs shooting though.
So you have a well
known fetish for Llama's (you've been to peru
twice to be with them), will you be working on
future Llama related titles?
<}Yak{> Soomewhere
in anything I produce, there will always be beasties
;). Flossie's baa, or pictures of my llamas...
they will always be there. You may have to get
up at pi o'clock on Flossie's birthday to be able
to see them... but they'll be there ;).
pi o'clock?
<}Yak{> And Llamatron
][ isn't out of the question. Spare time, weekends,
you know ;)
<}Yak{> Pi o'clock
is 3.14 in the morning ;)
ahh
<}Yak{> A couple
of my mates used to be able to recite pi to 400
decimal places. If conscious we used to celebrate
pi o'clock ;).
hehe
<}Yak{> Well,
time to roost for me I think. Bits to shovel tomorrow.
<}Yak{> Trippy
things to do ;)
thank you
for the interview, nice to meet you,
keep watching Project Tempest, named after your
wonderful work.
<}Yak{> Great
to meet you too. Love the emu, and respect for
getting it to work and bringing Jag games to anyone
with a PC :)
<}Yak{> Take care,
good luck, and I'll cya on the wires :)